Crate yansi [] [src]

A dead simple ANSI terminal color painting library.

Usage

Usage is best illustrated via a quick example:

use yansi::{Paint, Color};

println!("Testing, {}, {}, {}!",
    Paint::red(1),
    Paint::green(2).bold().underline(),
    Paint::blue("3").bg(Color::White).italic());

Paint

The main entry point into this library is the Paint type. Paint encapsulates a value of any type that implements the Display or Debug trait. When a Paint is Displayed or Debuged, the appropriate ANSI escape characters are emitted before and after the wrapped type's fmt implementation.

Paint can be constructed via a myriad of methods. In addition to these constructors, you can also use the paint method on a given Color value to construct a Paint type. Both of these approaches are shown below:

use yansi::Paint;
use yansi::Color::Red;

println!("I'm {}!", Paint::red("red").bold());
println!("I'm also {}!", Red.paint("red").bold());

Styling

Modifications to the styling of an item can be made via a number of chainable methods on Paint.

use yansi::Paint;

Paint::new("hi").underline().invert().italic().dimmed().bold();

Styling can also be created independently from a Paint structure via the Style structure. This allows common styling to be stored and reused. A Style can be applied via the style.paint() method or the paint.with_style() method:

use yansi::{Paint, Style};

// A bold, itatlic style with red foreground.
let alert = Style::red().bold().italic();

// Using `style.paint()`; this is preferred.
println!("Alert! {}", alert.paint("This is serious business!"));
println!("Hi! {}", alert.underline().paint("Super serious!"));

// Using `paint.with_style()`.
println!("Alert! {}", Paint::new("Yet another.").with_style(alert));

Disabling

Painting can be disabled globally via the Paint::disable() method. When painting is disabled, the Display and Debug implementations for Paint will emit the Display or Debug of the contained object and nothing else. Painting can be reenabled via the Paint::enable() method.

One potential use of this feature is to allow users to control color ouput via an environment variable. For instance, to disable coloring if the CLICOLOR variable is set to 0, you might write:

use yansi::Paint;

if let Ok(true) = std::env::var("CLICOLOR").map(|v| v == "0") {
    Paint::disable();
}

Masking

Items can be arbitrarily masked. When an item is masked and painting is disabled, the Display and Debug implementations of Paint write nothing. This allows you to selectively omit output when painting is disabled. Values can be masked using the Paint::masked() and Style::masked()constructors or paint.mask() and style.mask() style setters.

One use for this feature is to print certain characters only when painting is enabled. For instance, you might wish to emit the 🎨 emoji when coloring is enabled but not otherwise. This can be accomplished by masking the emoji:

use yansi::Paint;

println!("I like colors!{}", Paint::masked(" 🎨"));

This will print "I like colors! 🎨" when painting is enabled and "I like colors!" when painting is disabled.

Windows

Coloring is supported on Windows beginning with the Windows 10 anniversary update. Since this update, Windows consoles support ANSI escape sequences. This support, however, must be explicitly enabled. yansi provides the Paint::enable_windows_ascii() method to enable ASCII support on Windows consoles when available.

use yansi::Paint;

// Enable ASCII escape sequence support on Windows consoles.
Paint::enable_windows_ascii();

You may wish to disable coloring on unsupported Windows consoles to avoid emitting unrecognized ASCII escape sequences:

use yansi::Paint;

if cfg!(windows) && !Paint::enable_windows_ascii() {
    Paint::disable();
}

Why?

Several terminal coloring libraries exist (ansi_term, colored, term_painter, to name a few), begging the question: why yet another? Here are a few reasons:

All that being said, this library borrows API ideas from the three libraries as well as implementation details from ansi_term.

Structs

Paint

A structure encapsulating an item and styling.

Style

Represents a set of styling options.

Enums

Color

An enum representing an ANSI color code.